Yeah, I agree with what you say about a guy with multiple 50s just wanting to skip a few levels. Some of the big landmarks in the game are early on and there is little to be gained by doing them again. I am thinking about lvl 14 for a travel power, maybe 20 for stamina (!) and 22 for SO's.
PL-ing after that just seems a bit daft. I mean why? If you don't actually want to play the game why pay your money every month? lol
The main thrust of what I was talking about was really this:
- PL for inexperienced players is a pain for everyone else (How DO you get back to Atlas btw?
)
- Extended sessions of PL kills the content of the game
I guess my deepest objection comes from my time on union (playing an emp defender). I frequently got invites for a mission in which I couldn't really add anything as the toons attacks were weak. Why was I invited? To supply an endless supply of hitpoints to someone as they don't have the defences to survive. Sometimes I would be sk too and effectively you are being PL'ed also, but I found it dull beyond words. And yes, I have been on Dreck... (before they altered it)

Maybe another aspect of why I come down against PL is that all the debt I accrued while playing an emp def was in teams with PL going on. The inexperienced player, flushed with his new found power, goes off and agros a second mob...then a third. (The XP just wasn't coming in fast enough you see?) Oh dear...party wipe. Does he get kicked for his retarded behaviour? No, he stays because he is the muppet that is being PL'ed.
One thing this did teach me is that there is a time to lie. Normally I would leave a party and explain why I was going. "The n00b that you are PL'ing has just cost me X debt, so I think I need to go and earn XP not debt. See you around" To which the response would be something like "Im not a n00b, I have two 50's!".
Now I try not to publically grief...I just utter the usual lie "The SG needs me" or "Sorry, my mate needs help".
PS. I am going to send a note to the devs for a request for a new power.

Semolina - PBAoE (15ft) Restores hitpoints if used on a friend, or choking if used on an enemy (no jam option). Semolina explodes from the defender in an err spectacular fashion (animation needs some work as this is a 12 game)
Vs Enemies
Damage over time (choking) light. Causes immobilisation effects.
Vs Friends
Light heal (10%). Activation time, interruptible (needs to be eaten)