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Author Topic: BLASTER - Epic Power Pools / Ancillary Power Pools  (Read 228 times)
Captain Justice
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Karma: +4/-0
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Posts: 13


 Stats
« on: May 30, 2006, 10:13:36 AM »

Blaster
Cold Mastery
POWER NAME: Snow Storm
DESCRIPTION: While active, the chill from this Snow Storm can dramatically slow the attack and movement speed of the target and all foes near the target.
Toggle: Ranged (Targeted AoE), Foe -Speed, -Recharge

POWER NAME: Flash Freeze
DESCRIPTION: The Hero quickly and violently Flash Freezes a large patch of ground beneath a targeted foe, instantly forming dozens of cold and deadly ice shards that damage all foes trapped inside. The victims are then left trapped in the icicles. The icicles, however, are fragile, and the foes can break free if disturbed. Only targets near the ground can be affected.
Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep

POWER NAME Frozen Armor
DESCRIPTION: While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must have Snow Storm or Flash Freeze before selecting this power.
Self, +Def(Smash, Lethal), +Res(Cold)

POWER NAME Hibernate
DESCRIPTION: When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While hibernating within this block of ice, you heal damage at an incredible rate. You can emerge at will by deactivating the power. You must have two other Cold Mastery Powers before selecting this power.
Toggle: Self +Regeneration, Invulnerable

Force Mastery
POWER NAME Personal Force Field
DESCRIPTION: The Personal Force Field is virtually impenetrable to most attacks, although some powerful attacks may get through. The Force Field works both ways, and while active, the Hero suffers a tremendous penalty to hit enemy targets.
Toggle: Self +Def, Res(All) -ACC

POWER NAME Repulsion Field
DESCRIPTION: Creates a field that violently repels nearby foes. Each villain that is repelled cost additional Endurance.
Toggle: PBAoE Knock back

POWER NAME Temporary Invulnerability
DESCRIPTION: When you toggle on this power, you become highly resistant to Smashing and Lethal damage. You must have Personal Force Field or Repulsion Field before selecting this power.
Self, +Def(Smash, Lethal)

POWER NAME Force of Nature
DESCRIPTION: When you activate this power, you become highly resistant to all damage types except psionics. Your Endurance recovery is also increased. Force of Nature costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Endurance, and unable to Recover Endurance for a short while. You must have two other Force Mastery Powers before selecting this power.
Self, +Res(All DMG but Psionics)

Flame Mastery
POWER NAME Bonfire
DESCRIPTION: You can create a Bonfire that knocks back and burns any foes who try to pass through it.
Ranged (Location AoE), Minor DMG(Fire), Foe Knock back

POWER NAME
Char
DESCRIPTION: Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Ranged, Moderate DoT(Fire), Foe Hold

POWER NAME Fire Shield
DESCRIPTION: While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must have Bonfire or Char before selecting this power.
Toggle: Self +Res(Fire, Lethal, Smash, Cold)

POWER NAME Rise of the Phoenix
DESCRIPTION: If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time. You must have two other Flame Mastery Powers before selecting this power.

Munitions Mastery
POWER NAME Body Armor
DESCRIPTION: You have Body Armor that will reduce all Smashing and Lethal damage. This power is always on, and costs no Endurance.
Auto: Self +Res (Smash, Lethal)

POWER NAME Cryo Freeze Ray
DESCRIPTION: Although this weapon deals very little damage, the Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while.
Ranged, Minor DMG(Cold), Foe Hold

POWER NAME Sleep Grenade
DESCRIPTION: Launches a Sleep Grenade at long range from beneath the barrel of your Assault Rifle. This small blast does minor smashing damage but foes in affects all within the blast radius, and can knock them back. You must have Body Armor or Cryo Freeze Ray before selecting this power.
Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep

POWER NAME LRM Missile
DESCRIPTION: Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. You must have two other Munitions Mastery Powers before selecting this power.
Sniper (Targeted AoE), Superior DMG(Lethal/Smash), Foe Knock back
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Captain Justice
Citizen
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Posts: 13


 Stats
« Reply #1 on: May 30, 2006, 10:38:47 AM »

Correction:-


Force Mastery
POWER NAME Personnal Force Field
DESCRIPTION: The Personal Force Field is almost impenetrable to all attacks, even Psionics, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest. Recharge: Slow
Toggle: Self +Def, Res(All) -ACC
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Capes and Cowls Forum
« Reply #1 on: May 30, 2006, 10:38:47 AM »

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