New CoH/CoV Patch Released August 17th
Power changes, new base items, changes to prestige earned, badge changes, new teleport rules and new destinations for base teleporters!
Oh yeah...and an extra costume slot!
The dev's have been busy!
Please let us know (via the forum) if there have been any other changes made that are not included in the following patch notes.
Combined (CoH and CoV)Powers - Players
- Extended Duration of Empowerment Station Buffs to 60 minutes.
- Increased the 'lifetime' of the attackable portion of Trick Arrow Oil Slick.
This should fix the failure to ignite issue.
- Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed,
in addition to their existing Resistance to Flight Speed debuffs.
- Teleporting is no longer allowed in Pocket-D
- Reduced Endurance Cost for Power
Pool/Flight
Rewards
- Prestige rewards (while playing in Supergroup mode) increased by
approximately 25%.
Bases
- New rooms available:
- The Oversight Center (Found in the Control Rooms tab): This is a 3x3 room
that costs 50,000 Prestige. It can hold 1 Control item, 1 Storage item, and 1
Workshop item (as well as unlimited decorative items, but no Aux items).
- Med Bay: This is a 2x2 Medical room that costs 50,000 Prestige. It has the
restriction of only allowing 1 Medical item in it (no Anchors, no Aux items).
- Teleport Bay: This is a 1x2 Teleport room that costs 50,000 Prestige. It has
the restriction of no Dimensional Anchors and only allowing 1 Teleporter and 1
Teleport Aux Item (so your Teleporter is restricted to going to only one zone).
- Workshop: A new 1x2 Workshop is available costing 50,000 Prestige. It, too,
can not have any Dimensional Anchors in it, and it is limited to 1 Worktable and
1 Storage object, as well as 1 Empowerment Station.
- New Base Item: Combo Energy/Control generator. This is a new Control item, a
small, 25,000 prestige, generator that outputs Control and Energy to a level
that is "just enough" to get the minimal functionality of the base online (that
being a single Teleporter, Reclaimator, and Worktable). It comes in both Arcane
and Tech versions, and you can fit 1 per Oversight Room and 1 per Plot (multiple
Oversight rooms do not give you multiple Combo Items).
- Unsecure Base Plots are now limited to 1 Item of Power. Secure Base Plots
are unchanged (there is no artificial limit to the amount of Items of Power a
Secure plot can contain).
Chat
- Fixed rare crash related to certain global chat
channels.
Game
- Fixed the AI for inanimate objects (such as the Mole Machines) that were
moving under certain conditions.
- Fixed rare bug that could cause character data (powers, badges, costume) to
be corrupted.
Tailor
- Fixed bug that sometimes made characters invisible in the Tailor
window.
Badges
- All boss-level Rularru Overseers (Eyeballs) now count towards the Visionary
badge.
City of HeroesBadges
- All Portal-generated Banished Pantheon Spirits now count for the Banished
badge.
Bases
- Teleport Beacons (Tech and Arcane) added to City of Heroes. All Paragon City
zones are now accessible through the Base Teleporter. To get a zone's beacon for
your base, simply hit all of that zone's "explore" badge locations while in
Supergroup mode (it doesn't matter if you personally have that exploration badge
already or not). The zones added are: Croatoa, Eden, Terra Volta, Kings Row,
Founders Falls, Peregrine Island, Galaxy City, Brickstown, Rikti Crash Site,
Independence Port, Talos Island, Steel Canyon, Skyway City, and Atlas Park
.
Tasks
- Altered Dr. Vahzilok mission to complete when the Dr. is
defeated.
City Zones
- The Hive: Fixed bug in the Hamidon encounter that caused some players to
drop off the damage done list and therefore get no reward when the Hamidon was
defeated.
City of VillainsPowers - Players
- Scirroco's Patron powers should now accept the proper
enhancements.
Badges
- All Legacy of Chain minions now count toward the Ember Legacy of Flame
gladiator.
- All Legacy of Chain lieutenants now count toward the Lucent Legacy of Light
gladiator.
- Coralax Gladiator badge should now be obtainable.
- Gladiator: Crab Spider Longfang now awarded for completing a Patron
Arc
City Zones
- Grandville: Fixed Arachnos Flier so that it will respawn properly (should
appear much more frequently).
- St. Martial: Fixed inaccessible/missing mission door.
Tasks
- Fixed bug in King's Row Mayhem Mission where rescued Villains would not
follow players.
- Fixed several Arachnos mission maps where defeated players would resurrect
at the location they were defeated when they tried to go to the Hospital.
- The Freedom Phalanx members in the Recluse Strike Force will no longer drop
enhancements. This should help alleviate the issue of players' trays being full
when the Synthetic Hamidon Enhancement is awarded.
Source: Official CoH Forums
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